Successfully, DC had created one of its first bronze age characters. Thanks to the revolutionary artwork by Neal Adams, the Deadman strip in Strange Adventures had become quite popular. The actual stories by Arnold Drake and Jack Miller (not Adams) were very different to other comics at the time, with an unusual amount of character to create genuine drama and intrigue, with an over-arching plot that was both compelling and mysterious. With Strange Adventures 212, Adams took up the writing job of the strip, as well as pencilled and inked the stories. This meant that the title had to be released bi-monthly, as Adams was expected to write and draw about 20 pages. While the plots written by Adams are, somewhat, questionable (read my review of them, along with Drake’s and Miller’s), he was to remain as writer, taking the Deadman character to the end of his quest, while introducing the character to the other titans of the DC Universe, such as Batman and Aquaman…
In the second of two reviews covering the Deadman stories from Strange Adventures, I will be reviewing:
The Track of the Hook --- The Brave and the Bold 79
To Haunt A Killer/A New Lease On Death/But I Still Exist --- Strange Adventures 214-216
You Can’t Hide From A Deadman --- The Brave and the Bold 86
Deadman Rides Again!/The World Cannot Wait For A Deadman/Never Underestimate A Deadman --- stories from Aquaman (vol 1) 50-52
Strange Adventures 214-216 was published bi-monthly from September 1968 to February 1969. While all issues are written and drawn by Neal Adams, the first issue is written by Robert Kanigher. The Brave and the Bold 79 was released in August/September 1968 and The Brave and the Bold 86 was published in October/November 1969, with both issues written by Bob Haney and drawn by Neal Adams. Lastly, the Deadman stories in Aquaman (vol 1) 50-52 were published bi-monthly from March to August 1970, all written and drawn by Neal Adams. Lastly, I
have read these stories in the Deadman: Book Two tpb. Once again, I will be reviewing all the art by Adams after the stories.
The Track of the Hook --- Written by Bob Haney with art by Neal Adams
THE STORY
In Gotham City, the Hook murders a criminal named Whitey Marsh. When Batman and Commissioner Gordon arrive at the crime scene, they discover a witness named Edward Weeks, who tells them that the killer had a hook hand. At that moment, Deadman appears and is shocked, yet happy to know that his killer may now be found. However, once Batman leaves, believing the murder is connected to a crime syndicate gang, Deadman possesses the body of a stranger nearby and tells Batman that he is Marsh’s brother. But Batman doesn’t believe him and punches him, causing Deadman to leave the stranger’s body. After Batman leaves the scene, Deadman follows him, before possessing his body and saving Batman from being killed in a drive-by shooting. Deadman is then saved by Alfred in his car, who takes him back to Wayne Manor. There, Deadman discovers that Batman is millionaire Bruce Wayne and before he leaves his body, he leaves a message for Batman on a tape recorder. After leaving his body, Deadman watches Batman listen to the tape from him about how he was murdered by the Hook when he was a circus aerialist and that Rama Kushna has given him the task of finding his killer. After Deadman urges Batman to help find his killer, he agrees. Later, Bruce Wayne attends a dinner at Carleton Kaine’s, who is running for political office. While Bruce speaks to Carleton about his dream of saving Gotham by getting rid of Batman, the butler (possessed by Deadman) passes Bruce a note about how he found information on syndicate boss Le Sabre. Afterwards, Batman and Deadman chase and capture Willie Pigeon, who is well-informed with the underworld of the city. He explains that Big Jim Coltrane brought in somebody named Monk Manville to kill Marsh, but he doesn’t know if he has a hook-hand or not. Batman and Deadman then head to Monk’s apartment, where although he isn’t there, Batman discovers from the back of a photograph that Monk’s real name is Max Chill, brother of Bruce Wayne’s parents killer. Therefore, Batman drops Deadman’s case to find Chill, who blames Batman for his brother’s death. Batman and Deadman head to Marsh’s garage, where they discover a secret room which links Marsh to the syndicate. Then, Max Chill appears with a gun and a hook hand. With speed, Deadman possesses Batman and fights Chill, which despite nearly resulting in Batman’s death, ends when Chill is crushed to death by machinery in the garage. However, before his death, Chill tells Batman that he was hired by the Paymaster and that his hook hand isn’t real. Batman and Deadman head to the Paymaster’s hideout and find that he is dead. They then find a note which leads them to Carleton Kaine’s mansion. Inside, Carleton reveals to Batman that he has been in control of the syndicate and he is using them for his political ambitions. Together, Batman and Deadman fight Carleton, which ends with the villain’s death. Despite defeating the syndicate, Batman apologises to Deadman, wishing him well in finding his real killer, the Hook…
MY THOUGHTS
Although a Brave and the Bold issue, this story continues Deadman’s search for his killer and is very relevant to the overall plot, despite being written by Bob Haney. Without a doubt, definitely the best of these stories in the review. It is the perfect mix of Batman’s detective work and Deadman’s ongoing hunt for the Hook. The story starts off like any good Batman story from the bronze age, a murder. It then progresses into an incredibly enjoyable, compelling and unique story full of twists and turns. To me, the greatest aspect of this story is undoubtedly the working relationship between Batman and Deadman. While Batman attempts to solve murders linked to a crime syndicate, Deadman is so desperate to find his own killer and Haney’s great character writing really highlights that. You have to have read the Strange Adventures Deadman stories to understand why he needs to find his killer, since for him it is about avenging his own murder. Batman learns this during the story and just as the two come ever closer to finding the Hook, a classic and fantastic shock occurs, in which Batman learns that Max Chill is the brother of his parent’s murderer. This I think makes Batman realise why Deadman has a dedication and strong desire to find his killer. There is a link between the characters and in many ways, they are very similar, and they work well together because of it. The actual story is very intriguing like other Batman stories of the late 1960s and early 1970s, making Batman into the Dark Knight Detective. In fact, this is the first issue of Brave and the Bold which Adams draws, since before that Batman retained his late silver age Carmine Infantino look. Anyway, Deadman works incredibly well in this type of story, more so than he does in the type of messy yarns that Adams creates for him. There is a great sense of mystery and suspense, as opposed the mysticism which Neal Adams embellishes the character. Like I mentioned before, its very similar to other Batman stories of its time, since its very detective-based and a character which acts like a hero is actually the villain. Pretty standard stuff. But the formula just works so well, and this is a prime example of that. Apart from that, the ways in which Deadman speaks with Batman are often very creative, since it’s the first character outside of Strange Adventures which Deadman has met. The pacing of the tale is flawless, since it builds up to specific moments while being a fast-paced and great read. Definitely, a grand plot such as this one filled with excellent character makes this one of the greatest Deadman stories of its time, especially with the brilliant art of Neal Adams…
Story: 10/10
Art: 9/10
To Haunt A Killer/A New Lease on Death/But I Still Exist --- Written by Robert Kanigher and Neal Adams with art by Neal Adams
THE STORY
After walking around screaming to the silent people in the city, Deadman visits a circus to watches some aerialists perform. Inside, Deadman notices a romantic couple, Phil and Ruth, who learn that the aerialists were inspired by Boston Brand, who then screams about how was killed and what happened to him, but they don’t listen. Deadman then possesses Phil’s body for the rest of the night, during which he saves a policeman from being killed with somebody with a hook-hand, but it isn’t the Hook. The next morning, Deadman follows Phil driving in his car and they arrive at a young family’s home, making Deadman realise that he can’t just steal a person’s a body forever. Suddenly, Phil shoots the father with a sniper rifle and kills him, (continued)
sending Deadman into a rage. Deadman then follows Phil to a train station, where he watches Phil receive his payment for killing the man as he needs the money to pay for his wedding with Ruth. When Phil’s boss and his wife Irene leave, Deadman possesses Phil and meets with Ruth. To save her from Phil’s real job, Deadman tells Ruth that he never intended to marry her and that they are over. He then pushes her out of the car, and she runs into the road when a truck is coming. Quickly, Deadman crashes the car into the truck to save Ruth, but he is injured. Deadman then leaves Phil’s body and possesses Ruth, saving her from another car coming past. Out of the car comes Phil’s boss and Irene, who tell Phil to push a car off a cliff with somebody inside of it. However, when doing so, Deadman intervenes and possesses Phil, before punching his boss and saving the person from the car. Then, using Phil, Deadman defeats Irene as the police arrive. Annoying Deadman, Ruth tells the police that Phil is a hero for saving her. Then, Deadman visits Ames, the father of Phil’s victim. By possessing him and using makeup, Deadman makes Ames look like his dead son and follows Phil, frightening him. Then, Deadman visits Phil at night and he runs away. However, on the roof, Deadman manages to get Phil to confess when a horde of pigeons attack him. Suddenly, when the police arrive, Phil is killed by a fake police officer, who then runs away from the scene, leaving Deadman (and us) confused…
Leaving the crime scene, Deadman notices a man running away and decides to follow him. Deadman travels with him on a plane, discovering that he calls himself an exterminator. Arriving in Hong Kong, Deadman watches the exterminator exchange suitcases with an old shopkeeper, before leaving. Then, Deadman follows him to a club, where he asks for the Hook. Deadman then learns that the exterminator’s name is Willie when the Hook himself appears and attacks, causing Willie to run and escape. Afterwards, Willie hunts the Hook in a speedboat chase, which ends when Willie shoots and destroys the Hook’s boat, before he is captured. Following Willie and the Hook in a car, Deadman learns that the Hook is being hunted by the Guardian of the Society. Interested, Deadman continues to follow where he witnesses Willie and the Hook enter a secret trap door, leading them into the Society. Inside, Deadman recognises the boss, Sensei, as the shopkeeper from earlier. Sensei charges the Hook with failing to kill Boston Brand and he asks why Brand was picked as his first kill after graduating from Sensei’s teachings. Once the Hook explains that he chose Brand simply because he him saw a circus poster, Deadman becomes enraged. Although the Hook explains that he was going to attempt to kill Brand again, Sensei tells him that he has failed and that he will die. Sensei then fights the Hook and Deadman possesses his body. However, Sensei is too strong and when he attempts to possess the Sensei himself, he is prevented mentally. By then however, the Hook is dead, and Sensei and his society have left. Deadman then hears Rama Kushna, telling him that balance has now been restored and that he should be satisfied. However, Deadman is enraged, shouting that this is a mockery of justice and asking if Rama Kushna’s gift to him is an eternity of frustration, but there is no answer…
Once the Hook’s body is disposed of, Deadman heads outside and surprisingly finds Vashnu from the circus with a strange scroll. Once Deadman reads the mysterious scroll, two of Sensei’s goons fire at Vashnu. However, Deadman easily tricks and defeats them. Afterwards, Deadman follows the goons to Sensei, who learns about the possible presence of Deadman. He then tells the Society that their next target is a place named Nanda Parbat in the Himalayas. Once the society are flying over the mountains, Deadman possesses the body of a pilot and fights Willie, who fires his gun at a window, causing him to be sucked out of the plane. Deadman then jumps downwards as well, before unexpectedly hitting the ground in pain. Deadman then discovers that he can now feel the ground and everything around him, making him feel alive once again. Then, a resident of Nanda Parbat, Taj Ze, greets Deadman. Taj Ze then introduces Deadman to Lotus, who serves as his guide throughout Nanda Parbat. She then shows Deadman the entrance to Rama Kushna’s realm, which Deadman quickly heads towards. However, he is prevented by Taj, who fights Deadman as a test to see if he is worthy. Afterwards, Deadman enters the cave and speaks with Rama Kushna, who grants Deadman his final wish. However, Deadman then changes his mind, telling Kushna that he may be able to get used to it. She agrees and gives Deadman the task of tackling the imbalance in the world. Deadman then leaves Rama Kushna before decided to leave Nanda Parbat. However, before leaving, he is stopped by Lotus, who dreams about leaving Nanda Parbat to see the real world. Deadman makes her wish come true.
MY THOUGHTS
This three-part tale concludes the Deadman story, sort of anyway. And, as it is written primarily by Neal Adams, let’s just say it won’t be a masterpiece. But before we get to that, I have to say that I think the premise of the first part (featuring Phil and Ruth) is great. The whole idea of Deadman taking over the body of a person supposedly living a great life is fantastic, since its both good and bad. Its good because it allows Deadman to experience peace, but it’s bad because he is effectively stealing another man’s life. Then, the story grows even more intriguing when the man he has possessed is a killer. Up to that point in the story, I think that it brilliant and its written by Robert Kanigher, not Adams. However, things just get worse from there…
The beginning of the first part by Kanigher may be excellent, but it quickly devolves into a mess of a story. A whole new set of characters are introduced, most of whom don’t really add much of anything to the story. For instance, Phil’s boss’s wife, Irene, is just there to fight Deadman since she’s big and bulky. Then there’s some random guy trapped in a car and then the father of Phil’s victim, who Deadman uses to haunt his son’s killer. That is just a confusing mess and there are times both when reading the story and writing its plot, when I kept forgetting that characters existed or became confused when a random one just turned up. The first part does also end incredibly abruptly as well, with Phil being killed by Willie, one of the Society’s men. I would have been nice to see some reaction from Ruth, since her character had been built up well throughout, but she wasn’t really mentioned towards the end. Now, the introduction of Willie is the beginning of the end really, since it takes Deadman to the conclusion of his quest. The second part of the story, or first according to Neal Adams as he somehow saw no link between the end of the first part and the beginning of the second, basically features Deadman following Willie around the world until he finds the Hook and then Sensei. This sounds alright in theory, but when reading it, it becomes incredibly dull very quickly, since nothing really happens. Things really start to kick off when Deadman watches Sensei confront Willie, who explains that he (continued)
simply picked Boston Brand because he saw on him a poster. Now this, I actually like, mainly because to the Society, it makes Brand’s death seem so trivial and normal. But to Deadman, that’s his life which has been stolen and I think it really shows how cold and evil Sensei and the Society are, making them into real threatening villains. Deadman has a right to be angry at Rama Kushna as well for sending him on this quest. However, that isn’t really developed enough and by the time of the ending to part 3, Deadman seems to have forgotten everything. Now, the last part of the story also seems incredibly incomplete to me. It builds up the Society’s plans to destroy Nanda Parbat, fortress of Rama Kushna. However, it really doesn’t take long for Deadman to take out Willie, destroy his plane and seemingly foil his plans. There isn’t any resolution to that plan here, that’s for sure. Then, we are introduced to what I believe is the worst part of the whole Deadman world, Nanda Parbat and Rama Kushna. The reason I hate both of these things is because they scream Neal Adams and his fascination with weird magical realms featuring idiotic characters that make you really want to put the book down. Don’t worry though, this is the last issue, since it’s entirely possible that even the top editors at DC saw how this was quickly becoming a train wreck. Anyway, Nanda Parbat is one of those supernatural aspects of Adams’s writing which I don’t like, mainly because it can become so confusing with clusters of technobabble and made up words which we are somehow meant to understand. Deadman confronts Rama Kushna, telling him that he has finished his task and that he can now rest. However, Deadman decides not to. Really? After all the sh*t and pain that Deadman went through to find his killer, he just decides to carry on living as a ghost? Perhaps it’s because he doesn’t want to leave life too son, since he was murdered, but that isn’t mentioned so its left sort of unanswered. It is a shame that the run had to end like this, especially since it started so well with Arnold Drake and Jack Miller. However, the story was left open-ended and it didn’t take Adams long to return to it in Brave and the Bold. Apart from that, the build up throughout the run to depict the Hook as a cunning and evil murderer just didn’t pay off here, since he is actually quite weak and stupid. It would have been great to have witnessed some confrontation between Deadman and his killer, but that just never happened…
Story: 3.5/10
Art: 9/10
You Can’t Hide From A Deadman --- Written by Bob Haney with art by Neal Adams
THE STORY
In Gotham City, Batman and Robin save a man named Mr Bates from a gang of crooks. Afterwards, Robin suddenly picks up a gun and nearly shoots Batman. After Batman slaps him, Robin doesn’t remember anything from what just happened. Then, Commissioner Gordon enters and threatens to shoot Batman as well. The same happens again and afterwards, Batman leaves, knowing that Deadman is behind what’s happening. Outside, Batman is attacked all over the city and in the end, Batman asks Deadman if he is being controlled, causing Deadman to become confused. Deadman then escapes from the possessed body, leaving Batman confused as well. Meanwhile at the hideout of the Society of Assassins, Sensei speaks with Willie and Lotus. While Sensei charges Willie with failure to destroy Nanda Parbat, he explains that Deadman almost killed him (Strange Adventures 216) and went off to speak to Rama Kushna. After leaving Nanda Parbat with Lotus, Willie shot Deadman and managed to persuade him that Sensei is his friend and that Batman is his enemy. Lotus then explains that Deadman flew away before they could tell him to work for the society. This allows Sensei to carry out his plans of destroying Nanda Parbat. Meanwhile, Batman meets with Lorna Hill from Hill’s Circus to discuss Deadman. Batman learns that Boston Brand’s brother, Cleve, is now the new Deadman. While watching Cleve swing from rope to rope, Deadman possesses him, and he misses a rope. Luckily, Batman safely catches Deadman, causing him to realise that Batman isn’t his enemy. Then, Vashnu appears, telling Deadman that he must return to Nanda Parbat. Later, Batman and Deadman, taking the body of Cleve, parachute down to Nanda Parbat, where they attack and defeat some of Sensei’s men. Batman and Deadman then enter Nanda Parbat, where Deadman suddenly leaves his brother’s body and falls over, making him go unconscious. Confused, Batman and Cleve speak to Rama Kushna, who states that Deadman has been poisoned and that the antidote is carried by one of Sensei’s men. While Deadman is being looked after, Batman and Cleve head out and defeat Sensei’s men, leaving once they discover the antidote. However, a hidden Sensei manages to escape. Deadman is then given the antidote and he decides to become a ghost in the real world, instead of facing the dangers of Nanda Parbat.
MY THOUGHTS
This story here really acts as a conclusion to the Strange Adventures tales, mainly because Sensei continues with his plans to destroy Nanda Parbat (I’d let him do it).
However, since its written once again by Bob Haney, not Adams, the story here is excellent, almost as great as the first Brave and the Bold Batman/Deadman team up. The story begins excellently with Batman being attacked by Deadman, perfectly building up a sense of mystery and drama early in the story. This also works incredibly well since Brave and the Bold 79 established that Batman and Deadman are friends. When the characters of Sensei and Willie are reintroduced, you’d think that I would begin disliking the story like I did with Strange Adventures, but that isn’t the case, since the dialogue by Haney is actually very readable and realistic, as opposed to the efforts by Adams. Essentially, the story is simply Batman finding an antidote for Deadman to turn him back to normal. It’s certainly much simpler than the previous team up, but that isn’t a problem since its very enjoyable and great. An aspect of this story which I really like is Boston’s brother, Cleve, appears. I like this as his character was sort of forgotten later in the Strange Adventures run and we can see his reaction when he notices that his brother is a ghost. This works incredibly well in terms of character and drama. Other than that, there isn’t much else to say. It is a million times better than any script by Neal Adams while being full of realistic and interesting character. It may lack the variety which Brave and the Bold 79 had, but its still a fantastic story that can serve as a conclusion to the Sensei story, even if he does escape in the end…
Story: 9.5/10
Art: 9/10
Deadman Rides Again!/The World Cannot Wait For A Deadman/Never Underestimate A Deadman --- Written and drawn by Neal Adams
THE STORY
In Nanda Parbat, Deadman speaks with Rama Kushna, who informs him that a strange and dangerous vehicle must be investigated. Deadman is then transported underwater where the craft is. Deadman finds the craft, which is controlled by Ocean Master, brother of Aquaman, who drops a strange object at the bottom of the ocean. Later, Deadman watches Ocean Master tell two aliens that he has planted their device and that all he cares about is having Aquaman die. After leaving, Deadman possesses Ocean Master and travels through his mind, before breaking a barrier and leaving. This causes Ocean Master to become angry at himself for telling those aliens to kill his brother. Deadman then possesses one of the two aliens and accidently enters the psychic synthetiser, before leaving his body. The two aliens then become aware of Deadman’s presence and unleash their Sddire, a small furry creature with two massive eyes, which causes Deadman to travel into another dimension…
In the strange dimension, Deadman awakens to meet Tatsinda, who is the weird cat creature that Deadman saw. She explains that the aliens have kept her prisoner and that she cannot return to her dimension unless she travels with one other person, in this case Deadman. They then meet Tatsinda’s brother and sister, before Deadman demands to know how to go home. Suddenly, Deadman is struck by lightening and everyone heads inside, where they are attacked by a giant psychic crab. Luckily, Deadman manages to evade its attacks and defeats the two creatures controlling it. As she has been rescued, Tatsinda agrees to send Deadman back to Earth…
Arriving home, Deadman finds Ocean Master, who has learnt that the device he planted for the aliens reduces the mental ability of humans by a quarter. Deadman then possesses Ocean Master and meets with the aliens, who explain that they don’t believe in killing and that they have simply reduced Aquaman down into a sub microscopic size. They then explain that they will use radiation to achieve their goal. Suddenly, Deadman attacks the aliens, before he leaves Ocean Master’s body. The aliens then suddenly switch off, but their machine continues to run. Therefore, Deadman leaves and possesses a giant octopus, which destroys the machine. Afterwards, Deadman heads to Atlantis, where he possesses Mera’s servant to persuade her to scream out for Aquaman, which succeeds as he reappears. The aliens then escape back to their planet, while Deadman says goodbye to Tatsinda in her cat form.
MY THOUGHTS
This one is pretty much like all the other Neal Adams stories that he wrote in Strange Adventures, but much weirder, worse and just confusing. In terms of the positives, I guess it can be quite funny at some points, like Tatsinda looking like a freaky cat and the rather unrealistic dialogue, but in many ways, they are bad too. My biggest problem with this story and it is big is that it doesn’t work as a Deadman story. Sure, the very beginning has some familiar aspects, such as Rama Kushna and Nanda Parbat, but midway through the first part, it basically becomes an Aquaman story without Aquaman. Ocean Master features as the apparent villain, before some strange aliens turn up with the terrifying aim of… making humanity stupid. Isn’t really villainous, is it? Anyway, parts one and three feature underwater with Deadman constantly moving between Ocean Master and the aliens, which feels incredibly unnatural and just lazy. The second part of the story may be strange, as it takes place in another dimension. I guess that feels much more suited to Deadman, but even then, its not the type of setting for a Deadman story which I like. In that regard, it is a very Neal Adams story. I mean, it’s full of technobabble nonsense, especially in the third part where Deadman defeats the aliens with a giant octopus (which is admittedly funny). The dialogue is incredibly unrealistic, cheesy and cringey, while being full of exposition. For example, even after sensing the presence of Deadman, the aliens are not afraid to tell Ocean Master (possessed by Deadman) about the full extent of their plans. Plus, these aliens are not threatening at all, since not only did they just shrink Aquaman down, but they don’t believe in killing anyone. However, they are alright with keeping slaves, brining me onto Tatsinda, the weird cat thingy. This part of the story just feels so random and out of place that by the end, it is almost forgotten about. Deadman’s visit to the other dimension just feels like a badly placed Segway with characters that have no importance on the overall story. Really, most of the story just could have been an Aquaman story and Deadman feels incredibly out of place. Why is he needed there? Why did Rama Kushna send him there? Stories like this make me happy that Adams’s run on writing Deadman was brief…
Story: 2/10
Art: 9/10
THE ART BY NEAL ADAMS
Once again, the art by Neal Adams is masterful, creative and dramatic. Like I mentioned last time, he makes every single panel, whether it be two characters talking to each other or fighting, look brilliant. His sense of detail compared to most other artists at the time is extraordinary and his sense of storytelling (particularly on the stories by Bob Haney is excellent. Like always (at least back in the day), Adams draws an excellent Deadman which is full of emotion and other characters such as Sensei and Willie look incredibly intimidating, adding to their characters and fleshing them out as if they were real. There are also numerous inside jokes which occasionally appear throughout stories, such as in Strange Adventures 216, when Deadman enters Rama Kushna’s cave and the words: “Hey! A Jim Steranko Effect” are written exaggeratedly, which is a nice inclusion. Of course, Neal Adams draws an excellent Batman, making him into the Dark Knight Detective which we all know and (continued)
love. The only negative I really have to say is that the inks can look a little rough or over-detailed, making me wish Dick Giordano was involved, but honestly, the art still looks incredible and it adds to all of the stories, particularly to the Brave and the Bold issues.
VERDICT
Overall, Deadman: Track of the Hook, or Deadman: Book Two, is pretty mixed. While the final Strange Adventures story isn’t very good and too mystical for my liking, the Brave and the Bold stories are both excellent and great to read, thanks to Bob Haney who actually can write. The three-part back-up in Aquaman is pretty awful though and it really shows how bad Neal Adams’s writing can often be. That being said, his art is absolutely brilliant, and it is very suited to the darker elements of both Deadman and Batman. Overall, though, the Strange Adventures Deadman is enjoyable, particularly early on when written by Arnold Drake and Jack Miller, who write intriguing and good stories. Adams’s own writing leaves a lot to be desired and I’m just glad that he didn’t do any more Deadman afterwards… until now obviously…
Stories: 5.5/10
Art: 9/10
Next Week: Batman: Gothic (Legends of the Dark Knight 6-10). Written by Grant Morrison with art by Klaus Janson. Expected by 24/05/2020.
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